
WILDREACH
An open voxel wilderness RPG for the browser. You are dropped at the gate of Hearthfield with a crude
AI-native arcade
A new generation of browser games with real AI, saved progress and live leaderboards — no install, no downloads.

An open voxel wilderness RPG for the browser. You are dropped at the gate of Hearthfield with a crude

Play Dogewood Parade — a browser mini-game.

Run a tiny mouse bistro (鼠餐馆) in a giant house: harvest giant crops and fight farm bugs in the backyard for bug-meat specials, raid the rooms in paint-egg toy-gun royales for ingredients and parts, and step through a magic mirror into ink-wash, Halloween and Backrooms event realms. Show off outfits and weapon skins with other players in Crumb Square. A remix of Tiny Royale (gameplay base), Tiny Bistro (management loop), Ink Brawl (ink event mode) and Critter Fixit (workshop characters and props).

Play Inkdrift — a browser mini-game.

!Ironoath

It's 17:59 in a Shanghai high-rise, and your boss has one last request. Grab your badge, signed-off file and bag, dodge patrols with paper decoys, then boost away on an office chair. Three comic stealth escapes. One goal: clock out on time.

The bell rang. The last lesson didn't end. Find your hall pass, dismissal stamp and bag, distract patrolling teachers, and roll toward freedom on a wheeled schoolbag. Outsmart three increasingly stubborn school days in first or third person.

An original gothic dark-fantasy action RPG in a single static folder. Serve the directory over

驾驶阿帕奇武装直升机,征战沙漠海岸的22个任务。精细机身、多角度飞行演示、机炮与地狱火导弹、载具爆破,以及一键返航快速补给。

No build, npm installation or runtime CDN is needed. From this directory:

A joyful, offline 3D motocross festival. Master the jumps, meet the trail crew, and race across four cups.

Play instantly in your browser.

Draw a hero. Save a friend. Journey through 24 living pages with growth, fire powers and six bosses in a handcrafted platform adventure.

A rogue-lite city-building and wave survival tower defense game. Built for the Paean platform with 100% code-rendered pixel frame animations (zero image assets).

The four pilgrims of Journey to the West — Sun Wukong, Zhu Bajie, Sha Wujing and Tang Sanzang — with

A mobile-first BlackJack 17 counter-trainer in a dark HUD/terminal look. OFFLINE: Hit/Stand/Double/Split, Insurance, 3:2 naturals, live Hi-Lo count, Coach mode. ONLINE: browse public tables, create or join by code — audited room transport (room.state is truth + instant push, versioned snapshots), a DEAL that works for the host-as-dealer, and optimistic betting so taps feel instant.

A five-versus-five battle arena on floating sky-islands. Pick one of twelve heroes — a windblade duelist, a stormcaller, a kite-riding scout, a cloud-hidden assassin, a druid who grows bridges across the sky — and fight bots or friends across three lanes to break the enemy Keelstone. The sky itself is alive: drift isles swing on their chains every four minutes and reroute the map, a jetstream carries you along the river, open rims fling the unwary home on a gust, and the cloud leviathan Thunderhead wakes to grant a Second Wind.

A 360-degree fixed-position coastal defense game on a fictional 2020 Gulf coast. Track landings across a 3D battlefield, switch four distinct weapons, and survive a 12-wave campaign with escalating threats, upgrades, and bosses.

A cyberpunk action game where the city is the weapon. Rogue firmware has blacked out a Chinese megacity: hack billboards, junctions, autocabs and solar mirrors to turn the streets against the machine swarm. Then take the jobs downtown, each a different kind of game: dive a stolen memory to find who killed the grid, chase an armoured courier on Kite's bike, breach the Spire's ICE, and cross Sunbind's 88th floor unseen. Fit chrome at Doc Wen's clinic — KAIROS time-dilation, camo, arm blades. Three districts, eight runners.

A first-person shooter from a moving gunship across six neon worlds. Aim through 360 degrees with your phone’s gyroscope. Fire alternating dual ion cannons or choose Gatling and homing missiles. Eighteen story missions, cinematic bosses and optional rewarded revives. Landscape phone and motion sensors required.

Bind elemental embers into two spell slots, fuse opposed elements into reactions, and relight the Coldkiln across three forge floors.

A 3D action platformer through a fractured celestial clockwork temple: grapple rotors, run rune panels, grind golden rails, battle corrupted automatons and rewind the Great Orrery — every model, texture and note made in code.

A pixel Three Kingdoms action RPG spanning 184–280: 79 scenarios, 51 regions, 456 generals, 143 weapons, 28 mounts and 1,083 collector cards. Tactical weather and day/night battles; hero, weapon and mount chests with daily free and rewarded-ad draws, ten-draw options and 0–6 star progression. Refined skill depth and stable rendering. Remixed from Julien’s Oath Of Three Remix.

Become a jade-and-gold celestial dragon in a self-contained 3D flight adventure. Battle eight-headed sky serpents, dreadwings and iron behemoths across ten mythic realms, choose blessings between hunts, awaken permanent talents, and conquer the Endless Sky. Runs entirely offline in any modern browser — no install, no login.

Trade explosive throws across destructible floating islands. Conquer 60 battles in 10 regions, master five distinctive weapons, defeat 10 bosses, collect 180 stars, and build your own island.

A cyberpunk action game where the city is the weapon. Rogue firmware has blacked out a Chinese megacity: hack billboards, junctions, autocabs and solar mirrors to turn the streets against the machine swarm. Then take the jobs downtown, each a different kind of game: dive a stolen memory to find who killed the grid, chase an armoured courier on Kite's bike, breach the Spire's ICE, and cross Sunbind's 88th floor unseen. Fit chrome at Doc Wen's clinic — KAIROS time-dilation, camo, arm blades. Three districts, eight runners.

A quiet puzzle of impossible architecture: turn the brass wheels until the picture lies, light the seals, and walk the keeper across paths that only exist on screen. Six chapters.

Sail a crew of penguins around 48 handcrafted honeycomb mosaics. Route colors, clear frost and fill the harbor in a calm, offline 3D color-routing puzzle with 144 campaign stars.

The Rubik's cube unfolded into beads on orbits: slide a bead along its track and the whole layer turns. 2×2, 3×3 and 4×4, with par and stars.

GLASSBLOOM is a stained-glass block puzzle: drag glowing shards into a shattered cathedral window, fill whole rows and columns to bloom them into light, and restore 12 hand-tuned windows. It opens with a skippable story intro, then a level-select map with star ratings, combo scoring, touch-first drag controls, and cloud-saved progress.

A table with a hole and the missing piece at your end. Hold to charge, release to slide it home. Forty tables, cola stains, water spills and rolling marbles in the way.

لعبة ألغاز رياضية عربية من ٣٠ مرحلة على مسار من الفوانيس: كل مرحلة لغز رياضيات متنوّع (أكمل الفراغ، العلامة الناقصة، المتتاليات، ترتيب العمليات، المعادلات، المقارنة)، وحلّ المرحلة يمنح ٧ نقاط ويضيء فانوسًا جديدًا. تصميم «فانوس الأرقام» الليلي مع عرض توضيحي تلقائي، تلميحات، حفظ للتقدّم، وترتيب للنقاط.

لعبة منظور أول ثلاثية الأبعاد داخل قلعة مهجورة مسكونة. تعبر أربع قاعات، لكل قاعة تحدٍّ مختلف: جمع أرواح الحرّاس، إشعال المشاعل الأربعة قبل نفاد الوقت، تكرار تسلسل البلاطات، ثم سرقة التاج والهروب من شبح يطاردك. تحكّم باللمس أو بلوحة المفاتيح، مع وضع عرض تلقائي، مؤثرات وإضاءة، وأفضل زمن محفوظ.

A pixel Three Kingdoms action RPG spanning 184–280: 79 scenarios, 51 regions, 456 generals, 143 weapons, 28 mounts and 1,083 collector cards. Tactical weather and day/night battles; hero, weapon and mount chests with daily free and rewarded-ad draws, ten-draw options and 0–6 star progression. Refined skill depth and stable rendering. Remixed from Julien’s Oath Of Three Remix.

Mythic Isles update: all 23 Mythical Pokémon, including Zeraora and Zarude, across five solo sanctuaries. One expedition costs 10 Paean credits with native confirmation; retries and resume are free, and victories guarantee permanent bonds. Choose from 98 major trainers, including the complete Alola school cast. Preserves the National Dex, Mega Evolutions, village day/night life, traders, Trainer School, Battle Portal and co-op islands.

Gildfall is a compact Three.js action-RPG. Lead a three-hero company — knight, ranger and mage — through six shrine-lit biomes, cleaving through waves of slimes, goblins and skeleton brutes before confronting the Warden and the Wyrm. Between fights you draft relics, loot rarity-tiered gear, and spend gold back in the sanctuary to shape each run. Death is quick, restarts are instant, and your best records persist locally.

Gildfall is a Three.js action RPG set in a sunken kingdom: lead a small company of knight, ranger and mage through six combat rooms, smash crates, spring hidden secrets and topple a boss for gold. Auto-attacks plus a dodge, an area skill and a healing flask keep fights readable on touch, while gear, talents and a leaderboard carry across expeditions.

Emberpaw Isle goes online: hang out in the shiba plaza, party up by room code, and relight the Great Beacon with up to 4 keepers. Host-authoritative netplay over stateless rooms — seed worlds, snapshot interpolation, host migration, bot teammates — the reference multiplayer design, documented in the README. Fully playable offline.

Aetherfall RPG is an open-world class-based action RPG in the spirit of Rucoy Online. Pick a Warrior, Mage, Archer or Assassin, explore a procedurally generated overworld where monster levels rise with distance from the safe town, level up, hunt bosses, and collect rarity-tiered equipment drops. Spend your gold at the town merchant and keep your progress between sessions.

A Dragon Masters-inspired co-op isle RPG. The Great Dragon Stone guides two apprentices across fog-drowned isles: follow its sense pulse to the waiting Dragon Masters, pass trust trials to unlock champion cages, and befriend 13 dragon species. Survive the Ice Giant who frost-binds your own dragons, gather the shards, awaken the Great Stone — then break the wishing-well shards and free the form-shifting Wizard Dragon. Victory carries your bonded dragons into the next chapter isle. Siege the elder SCALEWAKE-style: your approach angle picks head, wings or tail — break two and strike the cursed…

A dark-fantasy action RPG mini-game you can play in one browser tab: hack your way through procedurally drawn biomes, level a skill tree, loot and equip gear, and crack open chests between arena waves. All artwork is rendered in code — hand-built canvas pixel rigs, no image assets — with synthesized audio and local save progress.

Run a tiny mouse bistro (鼠餐馆) in a giant house: harvest giant crops and fight farm bugs in the backyard for bug-meat specials, raid the rooms in paint-egg toy-gun royales for ingredients and parts, and step through a magic mirror into ink-wash, Halloween and Backrooms event realms. Show off outfits and weapon skins with other players in Crumb Square. A remix of Tiny Royale (gameplay base), Tiny Bistro (management loop), Ink Brawl (ink event mode) and Critter Fixit (workshop characters and props).

A pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Buy seal cards in the village, brave twenty floors, and when a chapter boss falls a rift may open into its own Beast Space: weaken the wild beasts that haunt that boss's lore and seal them. Beasts fight on their own, level up, come in gear series (gold-blade shiba, frostfire shiba...) and fill a codex. Show off your party in the multiplayer plaza.

A predator-arcade of hunting and evolving: you are a little crocodile with a big appetite. Gulp what fits in your jaws, stalk what does not strike from behind, bite and run until the giant falls. Every meal grows your body from hatchling to primeval monster. Clear four wilds, then sail into ENDLESS EXPEDITIONS: procedural islands with frost fens, coral shoals and salt flats, scaling elites, and 37 species for your bestiary. Storms, quakes and eruptions sweep the wilds. Meet other hunters online and collect croc skins.

DUST PROTOCOL is a 1.5-era tactical FPS rebuilt from scratch in pure WebGL/Three.js — no build step, no engine. Eight maps, bot deathmatch and bomb defusal, a real weapon economy, an operator/finish locker, and online rooms via the Paean SDK. Plays in portrait or landscape on touch, keyboard/mouse on desktop. 致敬经典 1.5 时代的战术射击,全部用代码重建。

Emberpaw Isle goes online: hang out in the shiba plaza, party up by room code, and relight the Great Beacon with up to 4 keepers. Host-authoritative netplay over stateless rooms — seed worlds, snapshot interpolation, host migration, bot teammates — the reference multiplayer design, documented in the README. Fully playable offline.

A five-versus-five battle arena on floating sky-islands. Pick one of twelve heroes — a windblade duelist, a stormcaller, a kite-riding scout, a cloud-hidden assassin, a druid who grows bridges across the sky — and fight bots or friends across three lanes to break the enemy Keelstone. The sky itself is alive: drift isles swing on their chains every four minutes and reroute the map, a jetstream carries you along the river, open rims fling the unwary home on a gust, and the cloud leviathan Thunderhead wakes to grant a Second Wind.

Something in the community is always broken. A streetlight dies, a main splits, a boiler gives up — and a warning beacon rises where it happened. You are the one person who answers. Walk over, diagnose it, open it up, fix it, test it, get paid. Do that often enough and you stop being a person with a toolbox and start being a company: hire technicians who jog to their own callouts, watch the works yard grow a van, a workshop and a citywide dispatch mast, and keep living in the town you keep running — its cafes, its neighbours, its koi pond, its sky islands.

Four-squadron jet skirmish over Cobalt Reach. A team draft before every round, room-code squads that fly together on Blue, a live arena map, aim-assisted cannon and homing missiles, and a debrief ranked by hits. Gold or Paean credits upgrade the Raptor-9 in the hangar. Remixed from SKYSHIFT ACE.
Play free web games instantly

An open voxel wilderness RPG for the browser. You are dropped at the gate of Hearthfield with a crude

Play Dogewood Parade — a browser mini-game.

Run a tiny mouse bistro (鼠餐馆) in a giant house: harvest giant crops and fight farm bugs in the backyard for bug-meat specials, raid the rooms in paint-egg toy-gun royales for ingredients and parts, and step through a magic mirror into ink-wash, Halloween and Backrooms event realms. Show off outfits and weapon skins with other players in Crumb Square. A remix of Tiny Royale (gameplay base), Tiny Bistro (management loop), Ink Brawl (ink event mode) and Critter Fixit (workshop characters and props).

Play Inkdrift — a browser mini-game.

!Ironoath

Play Iron Dawn — a browser mini-game.

A 360-degree fixed-position coastal defense game on a fictional 2020 Gulf coast. Track landings across a 3D battlefield, switch four distinct weapons, and survive a 12-wave campaign with escalating threats, upgrades, and bosses.

An incremental remix of Dalia’s IRON MERIDIAN: https://www.8x.gg/apps/ZOog4ndoBcWgt2OG

```sh

```sh

A standalone pixel creature-collecting action RPG, with English as the default/fallback language and a complete Chinese interface. A saved language choice is preserved; change it from Settings, or from the first-companion screen. No install or build is needed: serve this directory over HTTP and open index.html.

```sh